Server Migration Complete!

The web server, api server and database have now all been migrated over to digitalocean!  Rackspace has been great but expensive.  The site just isn’t making as much money anymore.  But thats okay, the new host is much cheaper for comparable service!  If anyone is having any new issues due to the move, please let me know!

There is more news to come, stay tuned!

Server Update

Hey again, tonight I will be moving MineshafterSquared to a new hosting provider in an attempt to save money.  The site will have to go down shortly during the transfer, which brings me to a question.  Does anyone even use MineshafterSquared anymore in its current form?  At the bottom of this post there is a poll that I would really appreciate if people could take a second to look at.

I don’t have much free time at all, but if possible I will try to fix small bugs when I make the transfer to new servers.  Nothing big, but if the site is not currently working for you, hopefully it will start to.  I will make another posting after the transfer is complete, so just assume nothing has happened yet until I make another post.

If you can’t see the poll, please click here to visit the page.

Mineshafter Squared Reboot

Please take a few minutes and answer a few question.  Its painless I promise and it will be a great help to figure out what needs to be fixed on the site!

Mineshafter Squared Reboot Survey

Launcher 4.3.0 (MC 1.6.2 support!)

Here is the moment you have all been waiting for!  The new launcher is live and is 1.6.2 compatible.  If you have any issues with the new launcher please let us know (the facebook group is the best place to leave feedback).  We are also interested in what you think about it!

Not only is the launcher new, but the backend api is brand new as well.  It should be much faster!  Just keep in mind the first time you log in the game will be downloading 1.6.2 in the background so it might take a while.  If your login seems to be “hanging” check the debug tab in the launcher.  If you see a ton of stuff scrolling by, everything is fine.

Download links are where they normally are, but you can also head on over to the new launchers homepage for more information about it!

Thanks so much to Adrain for creating the new launcher.

Server Admins

The new launcher acts as the server launcher as well.  You can still launch from the command line, but with a slightly different syntax.  Check out the admins page for details.

Warning: I do not have the “passthrough” enabled yet, so non-proxied players will not be able to play on your server just yet.  I’ll make a post when that is working.  You won’t have to update anything as its purely changes I need to make on the backend.

July Update

Hello everyone, I’ve been quite for a while so I figured I would throw an update on the site.  I’m about 50% of the way done with the 1.6.2 compatibility.  I am working on it, I just don’t have a ton of free time so progress is slow.  

I also know there are some issues with the textures on the site.  Some have issues displaying the public textures, some can’t upload new ones.  I have not had a chance to look into it yet, but I do know about it.  I’ll work on fixing it when I start to prepare for the release of the new launcher.

Thats about it for now.  Make sure to check the facebook group for more frequent updates!

My checklist for MS^2 Progress

This might not all get done this weekend, but it is the general road-map I am going to follow.

  1. Create and move to Node API - This should be faster in general and help with load issues.
  2. Create new user signup for people without old accounts - There will be some caveats to this but at least its finally here!
  3. Create High Level Design for Community - I have a lot of great ideas for the community pages, but I need to get them organized first.
  4. Work out the small details for the Community - I need to work out a few things before I start since I want the community to be reusable for anyone!
  5. Create the Community Pages - Shouldn’t be too hard….right?

TLDR: I will be doing some housekeeping and optimizing before working on the new Community.

Just a few quick announcements.

I am almost finished up school so shortly I will have a ton of free time to work on MS^2 before I start my job. I will be moving the Auth API over to a new NodeJS based system that I am building in the coming month. I will work to get MS^2 compatible with minecraft 1.6 once that comes out. And a ton of work will be done on the launcher! Also I will over a MS^2 account signup for people that do not have older Minecraft accounts. So stay tuned, I’m just getting started.

Minecraft 1.5.2

Mineshafter Squared works just fine with Minecraft 1.5.2!  Feel free to update, just make sure the servers you play on are using 1.5.2 otherwise you won’t be able to connect.

User Profiles

I just updated the site with the addition of user profiles!  You can get to your profile by clicking on the Profile link in the drop down under your username once signed in.

It is very basic at the moment.  It displays a 3D view of your current active skin, your most recent log in times, and what servers you have added to the server list.  There is plenty more planned, but its a nice start.

Textures and the CDN

Over the weekend I moved all of the textures over to my hosting provider’s Content Delivery Network (CDN).  Because of that I was also able to downsize the server which will help save some money and keep MS^2 running longer.

So, how does this change things? The CDN will make anything dealing with textures (from the texture pages to loading the skins in game) much faster. (Yay!).  I also made some other tweaks to how the server handles things.  This should make the site MUCH more responsive and quicker loading in general.

Please let me know if you experience any issues with the site over the next few days.  I want to make sure the changes I made don’t cause any problems.

As always feel free to let me know what you think!